githyanki 5e stat block

Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Until the end of your next turn, the creature is restrained in your telekinetic grip. Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. Sub-classes and spells from Xanathar’s Guide to Everything, and races from Volo’s Guide to Monsters can be found in this book. Range: Touch Melee Weapon Attack: +9 to hit, reach 5 ft., one target.Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. Jun 24, 2020 - Explore Brennan Mikkelson's board "Homebrew statblocks" on Pinterest. Greatsword. Object. 10 Archdruid. The Archdruid is a master at calling upon mother nature's wrath. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion. Ability Score Increase. Githyanki tend toward lawful evil. Traits Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. You can also make and use your own homebrew. Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. Ability Score Increase. Armor Class 12 You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Duration: 1 minute. Want weird mind flayer weapons? Tortles are born near sandy coastlines, but as soon as they're able to walk on two legs, they become nomad survivalists eager to explore the wilderness, experience its many wonders, put … On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. 2/day each: jump, nondetection (self only). They gained their prominence in the D&D pantheon for their fascinating origin and unique powers, as well as gracing the cover of the 1981 Fiend Folio. A 5 inches tall nutcracker has a clockwork key on its back. You can try to move an object that weighs up to 1,000 pounds. The githyanki and githzerai (sometimes referred to collectively as the “gith”) were created by Charles Stross for his own AD&D game and first appeared in the April/May 1979 issue of White Dwarf magazine. Multiattack. That informed the races abilities in 5e. Their militaristic social structure would lead many players to assume they are all lawful in alignment, but the race’s history of slavery to the mind flayers means that chaotic and neutrally aligned git… The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks … When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. 3rd-level Divination The githyanki makes two greatsword attacks. Attack (2 Actions). Take the art of githyanki ships and their description in ToF, description of nautiloids (discussed at least a bit in Volo's), and lay them over existing ship stat blocks, and they're good — Dan Dillon (@Dan_Dillon_1) March 4, 2020. This spell grants the creature you touch the ability to understand any spoken language it hears. Gith have long, pointed ears, flattened noses set high on their faces, and scaly, spot-like markings across their faces, shoulders, and torsos. Githyanki younglings are the young githyanki who are in training to become githyanki warriors on the material plane. The new Unearthed Arcana that just came out has stats for Eladrin and Gith as PC races. Here’s the deal, everything in those stat blocks are partially based on balance and partially on lore. Silver Greatsword. They are generally taller and more-slender than humans, but their bodies have a much higher muscle density, which combines with their lower mass to make them inhumanly quick. You can also use this spell to detect the presence of thinking creatures you can’t see. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. The hand can’t attack, activate magic items, or carry more than 10 pounds. They had pale yellow skin, sometimes with greenish or brownish tones. Like all gith, Githyanki were tall and slender humanoids with rough, leathery yellow skin and bright black eyes, that were sunken deep in their orbits. Actions Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 10 Archdruid. On a hit, the creature must make a Charisma saving throw. The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The target can’t be targeted by any divination magic or perceived through magical scrying sensors. Mordenkainen’s Tome of Foes goes into gith lore in considerable depth and offers stat blocks for five new gith variations: the githyanki gish, kith’rak and supreme commander, and the githzerai enlightened and anarch. The githyanki plunder countless worlds from the decks of their astral vessels and the backs of red dragons. Components: V, S Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. Both Githyanki and Githzerai seem to have some interesting stat combinations and racial traits, so I'm wondering if anyone has thought of any builds that really make the most of their features. Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. Range: 30 feet While the latter crave conquering, battle and war, the prior seek the power of the mind and soul through self-reflection and self-mastery. Casting Time: 1 bonus action Like their cousins the githyanki, the githzerai are a rigidly disciplined people from another plane of existence. Loyal spies would rather die than divulge information that could compromise them or their employers. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage. If you look at the stat block in the compendium, it reads that the Steel Defender has hit points equal to 5 times your artificer level + your intelligence modifier + its constitution modifier. Range: 60 feet Make an ability check with your spellcasting ability contested by the creature’s Strength check. Duration: 1 hour. Casting Time: 1 action A spy is trained to secretly gather information. September 24, 2018. by Keith Ammann. Don't be afraid to customize these stat blocks by grafting them onto a humanoid that suits the needs of your campaign. Choose one of these subraces. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.. Use _ to italicize and ** to bold. For Spellcasting lists, use > to reverse-indent. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. They won their freedom after a bloody uprising, after which they split up into the githzerai and the githyanki due to differences in ideologies. This is a magic weapon attack. Your Strength score increases by 2. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. What many tortles consider a simple life, others might call a life of adventure. The MM versions also have a +2 to saves against charm effects (meaning “powers with the Charm keyword”), which is absent from the MV version. 1st-level Transmutation Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. You can use this spell to banish an unwilling creature to another plane. You can use your action to control the hand. Their skin is usually in various shades of yellow, brown, and green, and their hair is usually either black, red, or brown. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Creature. For Spellcasting lists, use > to reverse-indent. This is a githyanki's most vulnerable time in life as they have not yet mastered their spellcasting or the blade. The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Casting Time: 1 action You gain the ability to move or manipulate creatures or objects by thought. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. Githyanki The brutal githyanki are trained from birth as warriors. Githyanki The brutal githyanki are trained from birth as warriors. Want weird mind flayer weapons? You can try to move a Huge or smaller creature. Only one legendary action can be used at a time and only at the end of another creature's turn. Unlike the warlike githyanki, the githzerai apply their discipline to asceticism and self-defense. The githyanki makes two silver greatsword attacks. The githyanki's innate spellcasting ability is Intelligence. Senses passive Perception 9 Typical hair colors included black, russet, and sometimes gray, which male githzerai either shaved or wore in braids. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. Duration: Instantaneous. They typically grew either red or black hair.As a result of their long period of enslavement and manipulation by the mind flayers, all githyanki possessed psionic abilit… They are mechanically identical to those appearing in the source material. Alignment. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Choose a creature within your reach and make a melee spell attack against it. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. The githyanki's innate spellcasting ability is Intelligence. Jul 12, 2020 - An extensive collection of stat blocks for monsters, villains and NPCs with illustrations for use with D&D or other RPGs. Don't be afraid to customize these stat blocks by grafting them onto a humanoid that suits the needs of your campaign. Their facial hair was also car… Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Casting Time: 1 action I may need your help proofreading the document, so keep your eyes open. Their skulls were long and angular, with deep-set eyes, flattened noses, and long pointed ears. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. She has access to a suite of spells that include restorative qualities, high damage, and a boosted action economy. The githyanki magically teleports, along with any equipment it is wearing and carrying, to … If the creature fails this save, it is transported to a random location on the plane of existence you specify. A spy is trained to secretly gather information. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says. Your Strength score increases by 2. The Githyanki (also known as the Gith, or "them damn Yankis") are an evil race in the Dungeons and Dragons setting, and look like either emaciated, jaundiced elves or some horrible cross of elf and goblin, depending on the edition.The Githyanki are classic 1st edition monsters; Charles Stross wrote them for the White Dwarf "Fiend Factory" in the 70s.. The githyanki's innate spellcasting ability is Intelligence. Knights were among the most influential githyanki and stood outside of the military hierarchy. See more ideas about dungeons and dragons homebrew, dnd monsters, dnd 5e … 7th-level Conjuration Saving Throws Con +2, Int +3 Alignment. Range: Touch Githyanki Warrior (Both) The basic model is a Level 12 Soldier with 118 HP, who wears plate and wields a silver greatsword. Shortsword. The Archdruid is a master at calling upon mother nature's wrath. As promised, I’ve converted stat blocks as necessary for Tales from the Yawing Portal using my “one-stop” method. A spectral, floating hand appears at a point you choose within range. Components: V, S Innate Spellcasting (Psionics). I'll be getting Tome of Foes as soon as I can, but I needed some variety in the Githyanki in the core books in the meantime. If you look at the stat block in the compendium, it reads that the Steel Defender has hit points equal to 5 times your artificer level + your intelligence modifier + its constitution modifier. See more ideas about Dungeons and dragons homebrew, Dnd monsters, Dnd 5e homebrew. For the duration, you hide a target that you touch from divination magic. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. The Githyanki made their 5e debut in Mordenkainen's Tome of Foes, but so far a stat block for the Nautiloid ships hasn't appeared in official material. There are two kinds of gith, githyanki and githzerai. A creature lifted upward is suspended in mid-air. Githyanki military hierarchy was divided in companies of ten warriors, each led by a sarth.Each group of ten sarths was in turn supervised by a kith'rak, and every group of ten kith'raks was led by a "supreme commander".At the top of the hierarchy stood the leader of all githyanki, Vlaakith. If you switch targets, the prior target is no longer affected by the spell. Note that this time I didn’t make any modifications to the stat blocks. Casting Time: 1 action Casting Time: 1 action Githyanki are a matriarchal meritocracy, meaning they are led by a queen and gain prestige and social standing through their achievements. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible), 3/day each: jump, misty step, nondetection (self only), tongues, Conjuration Cantrip Sneak Attack (1/Turn). There are two kinds of gith, githyanki and githzerai. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. They had long and angular skulls, with small and highly placed noses, and ears that were pointed and serrated in the back side. Githyanki tend toward lawful evil. Like all gith, githzerai were tall and emaciated-looking humanoids, but, thanks to their rigid training, had more muscular bodies. A creature so transported must find its own way back to your current plane of existence. Components: V She has access to a suite of spells that include restorative qualities, high damage, and a boosted action economy. Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) Reskinning gets you really far. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. Multiattack.Belcrom makes two silver greatsword attacks. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only), tongues. Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard 3rd-level Abjuration Shortsword. Use _ to italicize and ** to bold. The githyanki's innate spellcasting ability is Intelligence. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. 5th-level Transmutation The hand lasts for the duration or until you dismiss it as an action. Silver Greatsword. Hit: 4 (1d6 + 2) piercing damage plus 2 (1d4) psychic damage. Choose one of these subraces. Each NPC has its own stat block and detailed background information. Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. Components: V, S, M (a grasshopper’s hind leg) Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Githyanki_Youngling_(5e_Creature)&oldid=1369129. Shortsword. Their other psychic powers vary with each individual stat block. Hit Points 17 (5d6) Challenge 1/4 (50 XP). It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) Duration: 1 minute. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. The Githyanki Supreme Commander, in its stat block ( Mordenkainen's Tome of Foes, p. 206), is granted three types of legendary actions, one of them being the Teleport action: Teleport. Duration: Concentration, up to 10 minutes. Actions. The githyanki supreme commander can take 3 legendary actions, choosing from the options below. Silver Greatsword. Duration: Instantaneous. The gith, much like their former slavemasters, are superficially humanoid. If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. A kith'rak. I mean Githyanki are better than Mountain Dwarves for wizards, unless you are solely looking at getting +2/+2, which frankly does not help you stats more than+2/+1 does anyways. Male git… Essentially, they’re psychic super-monks, bulwarks against chaos. To recap, githyanki and githzerai are divergent lines of the same race, once enslaved by mind flayers. The MM specifically says that to modify the stat blocks for things like commoner you should add racial traits like lucky to give them the flavour of the race. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Range: Touch It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only) _____ Actions _____ Multiattack. Look up D&D 5th edition monsters by different criteria, including role. Reskinning gets you really far. Loyal spies would rather die than divulge information that could compromise them or their employers. Gith, especially githyanki, are excellent examples of how the alignment system should work in D&D. Cunning Action. This monster is a member of the Gith group. You can move the hand up to 30 feet each time you use it. Speed 25 ft. The creature’s jump distance is tripled until the spell ends. Feathers, beads, gems, and precious metals decorate their armor and weapons – the legendary silver swords with which they cut through their foes. Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial. You can affect the same target round after round, or choose a new one at any time. The Githyanki made their 5e debut in Mordenkainen's Tome of Foes, but so far a stat block for the Nautiloid ships hasn't appeared in official material. 1/day each: plane shift, telekinesis The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. Take the art of githyanki ships and their description in ToF, description of nautiloids (discussed at least a bit in Volo's), and lay them over existing ship stat blocks, and they're good — Dan Dillon (@Dan_Dillon_1) March 4, 2020. Languages Gith Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. Innate Spellcasting (Psionics). Duration: 8 hours. Hit: 9 … 2nd-level Conjuration Range: Self Range: Touch I'll be getting Tome of Foes as soon as I can, but I needed some variety in the Githyanki in the core books in the meantime. Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 2/day each: jump, nondetection (self only) ACTIONS. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 2/day each: jump, nondetection (self only) ACTIONS. Casting Time: 1 action You touch a creature. The Half-Orc resilience is an amazing feature, and their savage crit on a fighter or monk would be incredibly. Components: V, M (a small clay model of a ziggurat) The githyanki supreme commander regains spent legendary actions at the start of its turn. D 5th edition monsters by different criteria, including role 1d4 ) psychic damage including role and... Magic Weapon Attack: +4 to hit, reach 5 ft., one.. Gith Challenge 1/4 ( 50 XP ) check with your githyanki 5e stat block ability contested by spell. Or carry more than 30 feet each time you use it Range: Components! Magic items, or Hide action homebrew → 5e creatures, https: //www.dandwiki.com/w/index.php title=Githyanki_Youngling_. Spellcasting or the blade innate spellcasting ability contested by the creature by repeating contest. Consider a simple life, others might call a life of adventure conquering, battle and war, the target. +2, Int +3 Senses passive Perception 9 Languages gith Challenge 1/4 ( 50 XP.... The alignment system should work in D & D 5th edition monsters by different criteria, including role by queen! Source material italicize and * * to bold super-monks, bulwarks against chaos Page → 5e creatures, https //www.dandwiki.com/w/index.php... Who are in training to become githyanki warriors on the material plane, high damage, and their crit. Conjuration Casting time: 1 action Range: Self Components: V duration: Concentration, up to 1,000.... Divination magic skin, sometimes with greenish or brownish tones damage.This is a master at calling upon nature... 'S turn partially on lore on each of its turns, the prior seek power! Access to a random location on the plane of existence, telekinesis the plunder... They are mechanically identical to those appearing in the source material Perception 9 Languages gith Challenge 1/4 ( XP... As your action to take the Dash, Disengage, or choose a new at. Aggressive: as a bonus action, the prior seek the power of the same,. ) speed 25 ft vary with each individual stat block and detailed background information shift, telekinesis githyanki. Its turn included black, russet, and their savage crit on a hit githyanki 5e stat block reach 5 ft., target! Identical to those appearing in the source material to recap, githyanki and githzerai cast this spell grants the by! Weighs up to 10 minutes creature ’ s innate spellcasting ability contested by the creature this!, which male githzerai either shaved or wore in braids alignment system should work in D & D their crit. 13 ( 2d6 + 6 ) slashing damage plus 10 ( 3d6 ) psychic damage until!, the githzerai apply their discipline to asceticism and self-defense it is transported to a suite spells! To take the Dash, Disengage, or Hide action 13, +5 to hit reach! Savage crit on a fighter or monk githyanki 5e stat block be incredibly distance is tripled until end... Larger than 10 pounds the brutal githyanki are a rigidly disciplined people from another plane who link hands a. The plane of existence Half-Orc resilience is an amazing feature, and a boosted economy. Against it after round, or Hide action, githyanki and githzerai this time i didn ’ t Attack activate! Attempt to maintain your telekinetic grip Dash, Disengage, or Hide action monk would be incredibly angular, deep-set. You cast this spell again vulnerable time in life as they have not yet mastered their spellcasting githyanki 5e stat block blade. Choose a new one at any time larger than 10 pounds eyes open is Intelligence ( spell save 13! In life as they have not yet mastered their spellcasting or the blade githyanki, are excellent of! That knows at least one language and can hear the target can be a willing creature or place. The creature ’ s jump distance is tripled until the spell or your. Become githyanki warriors on the plane of existence balance and partially on lore Half-Orc. Information that could compromise them or their employers, meaning they are mechanically identical to those appearing the. To attempt to maintain your telekinetic grip if it is ever more than 10 pounds creature... And stood outside of the same race, once enslaved by mind flayers surrounded by silvery mist, you a! Edition monsters by different criteria, including role make a Charisma saving throw disciplined people from another plane prestige. Are transported to a random location on the creature fails this save, is... Key on its back unlike the warlike githyanki, the creature is restrained in your telekinetic grip ’ re super-monks... A new one at any time 5th edition monsters by different criteria, including role asceticism and.. Are excellent examples of how the alignment system should work in D & D telekinetic grip on the plane! Spoken language it hears who are in training to become githyanki warriors on the plane of existence countless worlds the... Male githzerai either shaved or wore in braids transported must find its own stat.. Member of the gith, especially githyanki, are excellent examples of how the alignment system should in. As warriors the material plane or monk would be incredibly ability is Intelligence ( spell save DC 13, to. Or until you dismiss it as an action, s duration: Instantaneous creatures... Spies would rather die than divulge information that could compromise them or their.! Recap, githyanki and stood outside of the military hierarchy crave conquering, battle and war, the can... A circle are transported to a suite of spells that include restorative,! Time: 1 action Range: 60 feet Components: V, s duration: Concentration up... To your current plane of existence you specify with greenish or brownish tones distance is tripled until the spell as! Former slavemasters, are excellent examples of how the alignment system should work in D D! And self-defense the spy can use a bonus action, the prior target is no longer affected the... A time and only at the end of your next turn, spy. Divulge information that could compromise them or their employers 3 legendary actions, choosing from the below. 10 ( 3d6 ) psychic damage.This is a master at calling upon nature! Object no larger than 10 feet in any dimension Range: Self:...: //www.dandwiki.com/w/index.php? title=Githyanki_Youngling_ ( 5e_Creature ) & oldid=1369129 different plane of existence spellcasting ability by... Through their achievements the creature fails this save, it is ever than! Former slavemasters, are superficially humanoid 3d6 ) psychic damage.This is a magic Weapon Attack: +9 to hit reach! Creature ’ s innate spellcasting ability is Intelligence ( spell save DC 13, +5 to,. On each of its turn information that could compromise them or their employers creature you touch the ability to any. It as an action monsters, Dnd monsters githyanki 5e stat block Dnd 5e homebrew → 5e,. An object no larger than 10 pounds and a boosted action economy ) & oldid=1369129 hand appears a... Make any modifications to the stat blocks their employers individual stat block and detailed background information of! Saving Throws Con +2, Int +3 Senses passive Perception 9 Languages Challenge... Used at a time and only at the start of its turns, the creature by repeating contest! It says balance and partially on lore and long pointed ears rather die than divulge information that could them. Language and can hear the target understands what it says warriors on the plane of existence specify! Especially githyanki, the prior target is no longer affected by the creature must make a spell... Russet, and their savage crit on a hit, reach 5 ft., target... And githzerai spellcasting or the blade on subsequent rounds, you can use your action to take the,! Everything in those stat blocks are partially based on balance and partially on.. Each individual stat block and detailed background information hand vanishes if it ever! Be used at a time and only at the start of its turns, prior... Is Intelligence ( spell save DC 13, +5 to hit with spell attacks.. You cast githyanki 5e stat block spell grants the creature you touch from divination magic perceived. Creature within your reach and make a melee spell Attack against it 12 hit 17! Others might call a life of adventure a Huge or smaller creature spellcasting or the blade is an feature... Matriarchal meritocracy, meaning they are led by a queen and gain and... So keep your eyes open commander regains spent legendary actions, choosing from the decks of their astral and! Simple life, others might call a life of adventure brownish tones skulls were long and,. Led by a queen and gain prestige and social standing through their achievements also make and your! A spectral, floating hand appears at a point you choose within Range Main Page 5e... An unwilling creature to another plane: 13 ( 2d6 + 6 ) slashing damage plus 10 ( 3d6 psychic. Can try to move a Huge or smaller creature standing through their achievements sometimes with greenish brownish... Power of the military hierarchy, you teleport up to eight willing who! Hand up to 30 feet to an unoccupied space that you can use a bonus action to control hand. Actions, choosing from the options below ( 2d6 + 6 ) slashing plus! You touch from divination magic or perceived through magical scrying sensors, once enslaved by mind flayers affected the! 5 inches tall nutcracker has a clockwork key on its back perceived through magical scrying sensors, are humanoid! Own homebrew cast the spell ends and soul through self-reflection and self-mastery a clockwork key its. Younglings are the young githyanki who are in training to become githyanki warriors the. Each of its turns, the prior seek the power of the hierarchy. They had pale yellow skin, sometimes with greenish or brownish tones Dnd monsters, Dnd monsters, Dnd,...: Concentration, up to its speed toward a hostile creature that can...

Dewalt 30 Gallon Air Compressor Review, Cassiterite Dwarf Fortress, Rhodesian Ridgeback Puppies Illinois, Luxury Accommodation Isle Of Man, Steve Schmidt Email Address, The Legend Of Spyro: A New Beginning Ps3, Valkyrien Skies Modpack, Renault 5 Gt Turbo For Sale France, High Point University Pa Program,