You put water into a bottle and it becomes the bottle. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression. Githyanki: A poor choice for Monks.eval(ez_write_tag([[300,250],'gameoutonline_com-large-mobile-banner-1','ezslot_4',130,'0','0'])); Githzerai: A Wisdom increase and a few peripheral abilities that are surpassed by other races. The 8-hour duration means you can have it going all day. A Monk cannot last through too many encounters without given the opportunity to rest. Shape of the Flowing River: It only functions on water, so this will rarely come in handy compared to the other options. Being able to hit for magic damage with your kensei weapons allows you to overcome both non-magical damage resistance, and also damage type resistance. Monk is a class in Pathfinder: Kingmaker. Mountain Dwarf: Nothing additional for Monks. Flavor: The Peak of Serenity is a special Monk-only area reachable via Zen Pilgrimage. Iconic Windwalker Monk abilities: Tiger Palm, Storm, Earth, and Fire, Fists of Fury, Rising Sun Kick Decent range, and they apply your Strength bonus to damage. HobgoblinVGtM: A tempting choice, given the Constitution increase and Saving Face ability, but overall less useful than many other races. The monk class, as with other classes of the Dungeons & Dragons game, utilizes a spiritual element, Ki, that augments their fighting through the use of special abilities gained with experience. The radiant damage this ability deals is resisted by fewer things than if it were fire damage. Rogue: Sneak attack and Flurry of Blows is a very powerful combo. Monks do not gain any spell casting ability. Later, if you are touching the mat and have fewer Ki points than you can hold, you may withdraw any number of stored Ki points from the mat. Darkvision: If your race already has Darkvision, this isn’t really relevant. You speak a command and expend 1 charge to coat an arrow you have nocked with thick black venom. In Shadowlands, you can now also transmog your weapons to the other spec artifacts. Warriors who temper their bodies into deadly weapons.Final Fantasy XII: The Zodiac Age description Monk is a License Board in the Zodiac versions of Final Fantasy XII. Receive regular updates from us including our latest posts, tips and tricks as well as access to exclusive free content and prize giveaways! Slow Fall: This will save your life and can be used to dramatic effect quite frequently. The Ultimate D&D 5E Barbarian Class Guide (2021), Self-sufficient. Your access to this energy is represented by a number of ki points. Of these options, the best ones are longsword-equivalent (1d10 damage), whip (the only weapon that gives monks reach), and longbow (only ranged option without the “loading” property). It has a limit to how many Ki points you can pump into it each cast, but it’s repeatable and reliable if you’ve got enough Ki. Turn your nat 1’s into opportunities. SmugglerGoS: Good for a sneaky Monk, but Criminal and Urchin are probably better. Artifact Weapon: Mistweaver Monks' Legion artifact weapon is the staff Sheilun, Staff of the Mists. BugbearVGtM: Reach for your melee attacks is solid. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon – either melee or ranged – to be a kensei weapon for you, following the criteria above. This Monastic Tradition is a very flexible way to gain access to magic as a Monk without taking class levels in a caster class. Inspiring Leader: Charisma isn’t your strong point. At level 9, the monk's fists are treated as +1 magic weapons, increasing to +2 at level 12, +3 at level 15 and +4 at level 25. Unfortunately, this doesn’t work with your Dex/Acrobatics. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks. Fury of the Small is a nice addition to your already prolific attack suite. Charger: You’re already fast and want to make many attacks not one big one. Mountain Stance: At 1st level, this gives you an AC of 19 (+5 proficiency with Unarmored Defense, +4 Status) with 10 Dexterity. If you can achieve that, you’ll have 20 AC, which matches a fully armored character wielding a shield. Diamond Soul: Proficiency in all saves makes you more resistant to magical assault. Monks cannot use potions; the only magic items they can use are weapons and magic rings. His magic comes through strength of body, not strength of mind. Urchin: The best choice for a rogue-like Monk. Rage gives you resistance to bludgeoning, piercing, and … GhostwiseSCAG: Perfect ability score increases, but not much else. Make sure to max out your Dexterity first, so your attacks and AC are maximized, then switch to Wisdom to get your save DC up and complete your AC bonus. You put it in a teapot, it becomes the teapot. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. 4. dagger: Carry one or two for utility, but they're not a good weapon option. Fueling your blasts with Ki for extra attacks each round can ensure you knock down any opponent before they can even get to you. What is almost unheard of, however, is the ability to suffuse one's Innate Magic with ki. Evasion: With Dexterity as one of your main stats, you’re going to take little to no damage from effects that require Dexterity saves. Standard: A buff across all your stats makes you a hair more powerful than a non-human. Wholeness of Body: A pool of hit points you can restore to yourself. Timeless Body: Age almost never matters in game. - … It grants a handful of flexible proficiencies, and a ton of flavorful abilities that will allow you to fight like a Monk or a Fighter. Variant: A feat at first level, and a bonus to your two main stats gives you a great edge at first level. The dealer (who speaks only Thai, but whose translations are provided by a hired translator) demands his watch back. Dragonborn: Nothing for Monks.eval(ez_write_tag([[250,250],'gameoutonline_com-large-leaderboard-2','ezslot_5',128,'0','0'])); Dwarf: The Constitution boost provided gives Monks some much-needed resilience. Posted by. GithMToF: The base Gith package isn’t stellar for Monks. Yuan-Ti PurebloodVGtM: Poor choice for Monk. Also, this is an attack, so you get an additional shot at 5th level when you pick up Extra Attack. The Drunken Master is a chaotic, whirling force of fists and fury. All creatures within a 30-ft cone of you roll a DC 13 Dexterity saving throw. And last but not least, it is good for monks getting magical martial weapons. VGtM Volo’s Guide to Monsters The best you can do is approximate spells using the abilities that come with the Way of the Four Elements or Shadow Monastic Traditions. Sun Shield: An interesting lighting option with built in deterrent for would-be attackers. Magic Weapons & Ammunition Dragon Slayer. The Monk is dedicated to honing her body into a pure weapon, shunning most weapons and forms of armor. You get two-weapon fighting for free and are not reliant on weapons or fighting styles. Blue = An essential, class-defining ability you would be remiss to overlook. If you would like to show only items for a particular slot, you can choose: Equipment Monk Arms Monk Back Monk Chest Monk Ear Monk Face Monk Feet Monk Fingers Monk Hands Monk Head Monk Legs Monk Neck Monk Shoulders Monk Waist Monk Wrist: Weapons Monk 1H Blunt Monk … He has published several supplements for the game, available through online retailers. Deep (Svirfneblin)EEPC/SCAG: Poor choice for Monk. Great Monk items/weapons/magic. Magic Items for Monks and More - This document contains a collection of 14 magic items. Put up your magic monk items here! General Information. 349 2.0 Traditions arcane, divine, occult Patron Theme rune Cast somatic, verbal Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally Duration 1 minute. Jump to: navigation, search. They are powerful combatants that utilize their bodies as their tool and weapon in most situations. Athletics: One of the most important skills, which is unfortunately based on Strength. Monks have access to a variety of skills that allow them to be athletic, nimble, and social. Barbarian: Two kinds of Unarmored Defense don’t stack, you need to choose one. Cloak of the Dark Moon (+2 Ac, +2 saving throws at night. Shadow Step: A long range, bonus action teleport that only works between shadows. Stout: Constitution increase and extra hit points. AarakocraEEPC: The perfect Monk build, Dexterity and Wisdom, and flight. Monks are proficient in some skills similar to a thief. Our Top 10 Class specific magic item series continues and this week we're talking about Monk! Magic Weapon Spell 1 Transmutation Source Core Rulebook pg. Gnome: Gnomes don’t have any traits that benefit Monks. Hit Dice: Monks have d8 hit dice, which makes it hard for them to function as a front-line fighter without support. Use the statistics for a quarterstaff. TortleXGE/TP: Quite an interesting choice, as you’ll prefer the Tortle’s armor over the Monk’s unarmored defense at low levels. Water Whip: Monk is all about having things to hit, so dragging enemies closer fits your theme well. Savage Attacker: This feat isn’t good if you consider the math behind it. Additionally, access to Dodge and Disengage gives you more options for positioning in combat. Butterfly sword. Way of the Brush: The tool proficiencies offered are inconsequential, and almost never become relevant. (An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls.). It has an unlimited duration but isn’t as flashy or outwardly powerful as some of the other Monastic Tradition capstone abilities. Class Transmogrification. The use of each weapon in Pathfinder: Kingmaker will depend on the proficiency of the character used.. Restricted Magic Items. ... it’s the 2nd-best weapon a Monk can have. Ki Starting at 2nd Level, your Training allows you to harness The Mystic energy of ki. Toggle Theme. Elemental Adept: Not great for Monk. These points are a limited pool and are recovered after a rest. Faction AgentSCAG: A versatile choice, good for most classes. They get proficiency with strength saves to somewhat make up for their lack of strength in a Dexterity build character. Insight: Your best charisma skill is reading your opponent. A magical simple weapon can be a little bit of a disappointment for many characters, but a Monk can make great use of a magical spear, handaxe, or dagger. ERLW Eberron: Rising from the Last War Many of this tradition's features work only with your kensei weapons. The Monk’s speed increases apply to all movement modes. Observant: With your Wisdom you can pass a perception check. TP Tortle Package Shadar-KaiMToF: Dexterity and Constitution increases make a good pairing. GGtR Guildmasters’ Guide to Ravnica Short rest reliance. The Dungeons & Dragons monk specializes in unarmed combat, with no use of armor and only special "monk weapons", such as kama or nunchaku. These attacks all come from the main hand leaving it possible for an offhand weapon to be equipped, although no proficiency points may be put into two-weapon fighting. However, as a primary weapons-based combatant who likely isn’t wearing armor, you should spend your money on a magic weapon. . Archives of Nethys Weapons | Armor | Special Materials | Miscellaneous. Investigation: Moderately useful, in general. Stunning Strike: You can use this any number of times in a round, so with flurry of blows you have up to four chances. - … Hazards Monsters Sources About the Archives + Licenses Projects Contact Us Contributors Support the Archives . Hour of Reaping: Monks don’t get a lot of area effect abilities, and this one works wonders when you’re facing down a group and want to take them out one at a time. @JeremyECrawford @mikemearls Does the magic weapon spell work on natural weapons (thinking about beast master rangers specifically)? 1. Intoxicated Frenzy: This combines with Drunken Technique to net you a total of five attacks during your bonus action, ten feet of additional movement, and the benefits of disengage while you do it. Perception: An important all-around skill. Out of all the Monastic Traditions, this one gives you the most abilities, but has less specialization and focus than some other subclass options. Greater Magic Fang PHB: Because Monks can't actually enhance their hands, permanent Natural Weapon is the best that a Monk can hope for. At low levels you’re going to deal sub-par damage but will eventually grow to surpass most other classes with your sheer number of attacks. Short Sword: -A Spear, Javelin, or a Quarterstaff would serve the purpose of a Monk 5E much better than a Short Sword ever can. Red = Below average, extremely situational, or otherwise just bad. eval(ez_write_tag([[300,250],'gameoutonline_com-medrectangle-4','ezslot_2',125,'0','0']));Strength: Monks have abilities that remove the need for a high strength stat at all. If you put water into a cup, it becomes the cup. Hill Dwarf: The Wisdom boost and bit of additional Hit Points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table. You gain a +1 bonus to attack and damage rolls made with this magic weapon. TabaxiVGtM: Another great choice, with good ability score increases and supplemental abilities. This monastic tradition gives you serious fire power (pun intended) at range, and a few spell-like abilities that grant area of effect options great for crowd control. Sorcerer: Not a lot of synergy with Monk. Uthgardt Tribe MemberSCAG: Not great for Monk. i just want to use the weapons that are attached to my back. Monks don’t get a whole lot of magic. Abilities and Traits. He resides in suburban New Jersey where he has both run and played in Dungeons and Dragons games weekly for over 15 years. Deft Strike: Only useful if you are having a hard time connecting on an attack and need to tack on extra damage when you do. 5. handaxe: There are similar options which work better for Monks. Click here for instructions on how to enable JavaScript in your browser. Dual Wield maxes out at level 37. Rush of the Gale Spirits: Situational, and much less potent than the other options at this level. Light Weapons. Tongue of the Sun and Moon: This isn’t very important if you have a Bard or Wizard who can speak may languages or have access to Tongues. Tough: Monks need bonus hit points, since they’re on d8 hit die. Being able to hit for magic damage with your kensei weapons allows you to overcome both non-magical damage resistance, and also damage type resistance. The 18 Shaolin Monk Weapons (Shaolin Weapons) consist of nine short weapons such as axes, swords, and double daggers. Few Proficiencies. Some use it to empower their unarmed strikes, weapons, or to shield their bodies from Poison and Disease. It regains 1d4+1 charges daily at dawn. DrowSCAG: Full Drow is better suited for you if you want the spellcasting. River of Hungry Flame: Wall of Fire is a great battlefield control spell for when you want to separate enemies and give them a hard choice for if they want to cross your barrier. Lucky: A great feat for Monks especially, given your high number of attacks. The monk is a character class in the Dungeons & Dragons role-playing game which is typically portrayed as a master of martial arts. - EverQuest manual Description. Note: For double attack, checks apply to off-hand attacks at 150 skill. However, don't expect to be able to shift tactics any faster than Stance-based monks. Constitution: Constitution is important since you only have 1d8 hit dice. GoblinVGtM: Between the ability score increases and the Nimble Escape option, you have a ton of bonus action options that would otherwise cost you a Ki point. This is an easy choice for you. Unerring Accuracy: A reroll once per turn that doesn’t cost a Ki point. Job Traits; Lvl. You arent gonna break the game, and if you, just talk to your player out of character about it. The Ultimate D&D 5E Bard Class Guide (2021), The Ultimate D&D 5E Sorcerer Class Guide (2021), The Ultimate Guide to D&D 5e Races (2021), The Ultimate D&D 5E Ranger Class Guide (2021), The Ultimate D&D 5E Paladin Class Guide (2021), How to Pick Your D&D Character Class (2021). It's an automatically added chance. Starting at 2nd level, your training allows you to harness the mystic energy of ki. Category:Monk Equipment. 1. club: A quarterstaff is essentially the same, and you can use a quarterstaff with flurry of blows. : You get it for free, and it’s mostly for show. All features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed. Eternal Mountain Defense: Resistance to damage with a long duration, and you eschew the material component making it more economic to cast. AquaticSACG: Only worthwhile in an aquatic campaign. Lightfoot: Charisma isn’t important for Monks. AasimarVGtM: Aasimar has nothing to offer Monks. Monks’ abilities are based on their use of Ki. Intelligence: Monks don’t typically have skills that rely on Intelligence. Gong of the Summit: You don’t want to destroy enemy gear, you want to loot the body. Butterfly sword. When you get this ability you’ll be at +45 speed above your race’s base speed, so you should have no problem getting off all five of those attacks. Mage Slayer: A few options that make it easier for you to put the squeeze on enemy spellcasters. In a back room in Bangkok, Thailand, professional magician Karl Torini is performing a few of his sleight-of-hand magic tricks for some Thai drug dealers for whom he works as a smuggler in a drug trafficking ring. Weapons in Pathfinder: Kingmaker are covered on this page. As a Monk, you are a seeker after enlightenment, a member of an ascetic religious order pursuing mental, spiritual, and physical perfection. When Torini fails to produce it, he draws out his pistol and points it at Torini's head, and threatens to shoot him if he doesn't return the … Druid: Wild Shape doesn’t mesh well with Monk abilities. The ultimate staff (Staff of the Magi) boosts Holy damage by 50%. This costs you your Flurry of Blows, but it can get you out of a tight spot. You gain more martial arts abilities than any other subclass and will be able to beat up anyone who is foolish enough to challenge you in single combat. Add in Thieves’ Tools and suddenly you’re a budget Rogue. Image Source: D&D 3.5 - Magic Item Compendium, p. 113 Greetings, buddies. Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon on the Weapons page. For the truly exemplary, martial skill transcends the battlefield — it is a lifestyle, a doctrine, a state of mind. Standard: A mediocre choice. and nine long weapons, such as spear, staff , and the halberd; Here are some Shaolin Monk Weapons (Shaolin Weapons): The staff is really a required weapon. The magic weapon has 5 charges for the following properties. Cleric: You won’t benefit from the weapon and armor proficiencies, and low-level spells pale in comparison to your Monk attacks. Perfect Self: This ensures you always have fuel for your Flurry of Blows whenever you get into a fight. Does the barbarians rage resistance work vs magic weapons or spells that deal damage he resists? Tool Proficiencies: Monks don’t gain any tool proficiencies. 6. javelin: The Monk's best option for ranged weapons. Flurry of Blows is the most basic, granting Monks the most attacks of any class starting at second level. It marks the last appearance of Jarrad Paul as Monk's upstairs neighbor Kevin Dorfman. If you can get Thieves’ Tools from your background, you can function as a budget Rogue. You gain a +1 bonus to attack and damage rolls made with this magic weapon. How do monks get magic weapons??? Ki-Empowered Strikes: This is especially important since you aren’t proficient with many weapons. Fist of Unbroken Air: A ranged attack with knockback and knockdown, which basically grants you a free disengage. Some Monastic Traditions allow them to channel their Ki into spells, but the selection is very limited. you guys are making horrible points. Hermit: Medicine and Herbalism are in your wheelhouse if you are focusing on topping out your Wisdom. Wave of Rolling Earth: Wall of Stone for an unpassable barrier for battlefield control. Sweeping Cinder Strike: An AoE with good damage, and scales well as you level up. The last one is especially true for the Rogue/Monk build, as it's a Monk weapon and something you can Sneak Attack with. InheritorSCAG: Not great for Monk, unless your Kensei weapon is your heirloom. Every three levels until level 18, this is improved by 1/2 attack per round. Gaining Deception isn’t the most important skill for you, but adding Sleight of Hand to your already available Stealth proficiency turns you into the B&E Rogue your party might be sorely missing. Bonus Proficiencies: Two proficiencies for your consideration, but nothing you needed and didn’t have. Drunkard’s Luck: Disadvantage on a saving throw is rare, but when it happens it almost certainly spells doom. Monk: Abbreviation MNK Japanese モンク (モ) Japanese Romaji Monku (Mo) French Moine German Mönch Expansion Pack Final Fantasy XI: Quest None Monk. Monk Weapons Bian. It is loosely based on the stereotype of Shaolin Buddhist warrior-monks. As you increase in Monk level, your natural attacks will increase in power and number. Shapeless, like water. Bō . A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks. Summing up, it makes the wood elf even better at monk-ing than before, considering new Tasha's rules for ancestry (wood elf with longsword for 1d10 dmg since first lvl). Sharpshooter: Not useful for Monks, except possibly a Kensei using a Longbow. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A caster with a cantrip can slide through your defenses. As soon as you get into magic weapons, you'll likely be as attached to a single weapon as you are to your own arms. Air: Dexterity increase goes a long way to aid your combat abilities. They start out weaker than every other class, but slowly grow into a consistent and reliable source of damage coupled with tons of support abilities and skills to help the party in a pinch. XGtE Xanathar’s Guide to Everything. Your email address will not be published. Kensei’s Shot: This ability doesn’t add a ton of damage to your attack, but if you aren’t in melee you aren’t going to get to use your martial arts, so it’s better than nothing. WarforgedERLW: Constitution and a flexible ability score increase make this a good choice. GoliathVGtM/EEPC: Entirely Strength-based. WingedSCAG: Flight is nice, but overall the tradeoffs still make it a less than ideal choice. Extra Attack: You can attack four times per round when you use flurry of blows as your bonus action. Many of this tradition's features work only with your kensei weapons. Weapon (any sword), rare. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. If you can convince your DM to house rule it, this would be very thematic. A comprehensive list of all official magic items for Fifth Edition. A bō is a staff made from bamboo or hardwood. Ive found that as long as you don’t take away the item, most players are fine with a … Warlords of Draenor. Class Abilities Thieving Skills. Deft Strike: Only useful if you are having a hard time connecting on an attack and need to tack on extra damage when you do. Weapons in Pathfinder: Kingmaker are covered on this page. Limited Magic. Spells are unaffected. How do monks get magic weapons??? When you use the Attack action, you can replace one attack with hurling the dagger and using its command word. Artificial Intelligence: DM of the Future? Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. Immunity to blindness, Prot magical energy 3/day) - Monk's Quarters Headband of the Devout: (permanent bless, Immunity to confusion, Righteous Magic 1/day, Monk only) - Monk's Quarters Night walkers: +2 movement rate, Immunity to Web, Grease, Entangle. Your Ki points are better … Home / World of Warcraft / Classes / Windwalker Monk / Torghast and Anima Powers. Teleportation helps with battlefield positioning. Agile Parry. Skilled: Monks don’t do skills well, but if you feel like you’re lacking this is your best bet. I found out there many topics asking about good magic items for Monks (here is an example).One of these items is the Insignia of the Claws, presented in the Hoard of the Dragon Queen (p.94).It's a Uncommon item, increases your attack and damage rolls with natural weapons and unarmed attacks by +1 and they are … Access to the Elven Accuracy feat from Xanathar’s Guide to Everything goes a long way with your considerable number of attacks. It’s the best way to play the silent assassin ninja archetype the monk is so good at naturally. Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. Redirect attack is very situational, but any opportunity to deal more damage is not wasted on a Monk. Meditative Mat of the Masters Legendary item Monk only Whenever you take a rest by meditating on this mat, you may store up to 5 Ki points in the mat. Last updated on Nov 25, 2020 at 18:39 by Babylonius 10 comments. On a failed save, they take an additional 4d4 poison damage and become poisoned for one minute. If you don’t, this grants you a distinct advantage. From Project 1999 Wiki. Knight of the OrderSCAG: Not great for Monk. The text of the Monk ability Deflect Missiles states the following: Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. Note: Dual Wield skill level maximum is equal to (Level+1)*7. The guide that follows uses a color-coding system to rank the abilities granted. It solves all the problems the Monk class has, but if you’re trying to min/max there are few options for you at each character tier. It’s a little bit confusing, but specific to make the rules work. Maxing it should be high on your list.eval(ez_write_tag([[300,250],'gameoutonline_com-box-4','ezslot_1',126,'0','0'])); Charisma: None of your skills rely on Charisma. Mounted Combat: Redundant with monk mobility options. The weapon glimmers with magic and energy. Your unarmed attacks will steadily increase in damage die but start at 1d4. Ride the Wind: Flight is one of the most broken abilities in the game. Monks start with 1 attack per round. Magic Weapons & Ammunition Dragon Slayer. Monks are already set on the few skills they actually need. Kensei is the Monastic Tradition for those who wish to fight with weapons. Far TravelerSCAG: A versatile choice, good for most classes. Magic Kensei Weapons: Normally you rely on your fists to do the talking. At level 18, a monk can attack with his fists 4 times each round. Monks do not rely on weapons, armor, or magic. Almost every ability granted by this Monastic Tradition increases your speed and damage output, putting it at the top of the short list of Monk options that maximized your mastery of punching things until they die. Every race except for Goblin, Lightforged Draenei, and Worgen can play a Monk. why is the monk collecting swords if they just get to sit purched on his back the whole time. Quivering Palm: Ah, the silent killer. Weapons include swords, wands, axes, firearms etc. Breath of Winter: Cone of Cold deals an amazing amount of damage in a huge area. Orange = Average option, useful in specific circumstances 3. crossbow, heavy: Awful. Healer: If you have the Hermit background, this might come in handy. This page shows all Monk usable equipment. These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. Weapons of the chosen types are monk weapons for you. The last one is especially true for the Rogue/Monk build, as it's a Monk weapon and something you can Sneak Attack with. Base Weapons Source Core Rulebook pg. Silence: Your best option. MM Monster Manual if so is it the same price as getting a normal weapon majiced? Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. Open Hand Technique: Extra options for using our Ki in addition to your Flurry of Blows ability. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon – either melee or ranged – to be a kensei weapon for you, following the criteria above. Cloak of Shadows: Combined with your Shadow Step, you can snatch-and-grab and you don’t even have to flee after. Fangs of the Fire Snake: Allows you to attack at reach, and tack on additional elemental damage, circumventing damage resistance for enemies who would otherwise stonewall your nonmagical fists before you gain access to your magic attacks. 8. Weapon (any sword), rare. Dungeon Delver: You don’t normally get either requisite skills. Pass Without Trace: Another amazing stealth spell. As long as you plan your moves before casting it, you’ll have advantage against any enemies caught in the radius. Close. Just get creative with it! This is less useful than the Paladin’s Lay on Hands, but it will extend your durability between encounters. This limits the usefulness of magic items the party would find. This is especially important given your role as a secondary front-liner.
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